AI Insights · Timothy · June 2022
Performance of Top 5 Low Poly Games on iOS in the Middle East - Q2 2022
In Q2 2022, the top 5 low poly games on iOS in the Middle East showed varied performance trends in weekly downloads, revenue, and active users.
In Q2 2022, the top 5 low poly games on iOS in the Middle East exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Roblox from Roblox Corporation saw a notable fluctuation in its weekly revenue, peaking at approximately $475K at the end of March and experiencing a low of around $243K in mid-May. Weekly downloads showed a general upward trend, reaching nearly 47.5K by the end of June. The game also maintained a strong user base, with weekly active users increasing from 782.7K at the beginning of the quarter to 835.7K by the end.
Art of War: Legions by Fastone Games experienced a significant spike in weekly revenue, peaking at about $13.4K in mid-April before stabilizing around $7.7K to $5.5K towards the end of the quarter. Weekly downloads saw a high of 3.6K in mid-April but generally hovered around 1.1K to 1.4K for the rest of the quarter. Weekly active users peaked at 14.8K in mid-April and then gradually declined to 8.7K by the end of June.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd showed a consistent increase in weekly revenue, peaking at approximately $6.4K in early June. Weekly downloads fluctuated significantly, reaching a high of 20.9K in early June before dropping to 3.9K by the end of the quarter. The game also saw a peak in weekly active users at 27.4K in early June, with a decline to 10.2K by the end of June.
Island War: Raid, also by Fastone Games, experienced a steady increase in weekly revenue, peaking at around $5.7K in mid-June. Weekly downloads peaked at 4.6K in early May but generally ranged between 1.8K to 3.4K for the rest of the quarter. The game’s weekly active users saw a peak of 5.4K in early May, with numbers stabilizing around 3.4K to 4.3K towards the end of the quarter.
Tower Clash by 89Trillion showed a steady performance in weekly revenue, peaking at approximately $2.2K in early May. Weekly downloads were relatively low, peaking at 297 in mid-April and then fluctuating around 75 to 150 for the rest of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.